Computer Gamer's Bible

Wiley, Apr 6, 2000 - 641 páginas
Discover how to make your PC the ultimate gaming machine … Take your gaming experience to the next level! This one-of-a-kind reference examines the latest hardware and software, explains how to improve your current system, and provides step-by-step instructions for installing a video card, programming a joystick, and more. From the hottest new games to peripherals, sound and video cards, 3D controllers, and multiplayer network connections, the Computer Gamer's Bible delivers all you need to make your games look, sound, and play better. Inside, you'll find complete coverage of computer game software and hardware
  • Learn about the hottest gaming technologies for PCs and Macs
  • Find more than 20 do-it-yourself projects to optimize, augment, or upgrade your system
  • Pinpoint the ideal system specs for the kinds of games you play
  • Select the best controller, video card, and sound card for your system
  • Pump up the volume with surround-sound software, speakers, and subwoofers
  • Go three-dimensional with 3D glasses, goggles, and gadgets
  • Play to win with other gamers on a network or over the Internet
  • Optimize your gaming system with DirectX and DirectSound from Microsoft
  • Get inside your games with patches, levels, cheats, and walkthroughs
Hot demos on CD-ROM, including:
  • Drakan
  • Need for Speed: High Stakes
  • Tomb Raider: The Last Revelation, Homeworld
  • Sid Meier's Alien Crossfire
  • Warbirds
  • Age of Empires II: Age of Kings, Unreal Tournament
  • Plus gaming utilities and 3 other hot game demos
Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like—free—but they have no technical support. System Requirements: Pentium 200 class PC running Windows 95/98; 32MB RAM; 100MB disk space; 4MB Direct3D compatible video; Microsoft Direct-X 6.1; Internet access

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Getting Started with Computer Games
Hardware Basics
Getting Started with Computer Games
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Acerca del autor (2000)

About the Authors Mark L. Chambers has been an author, computer consultant, BBS sysop, programmer, and hardware technician for more than 15 years. His first love affair with a computer peripheral blossomed in 1984, when he bought his 300bps modem — now he spends entirely too much time on the Internet. Mark's favorite pastimes include collecting memorabilia from the 1960s Batman TV series, covering every flat area in his house with gargoyles, playing his three pinball machines, fixing and upgrading computers, playing the latest computer games, and rendering 3D flights of fancy. During all that, he listens to just about every type of music imaginable. Mark is also author of IDG Books Worldwide's The Hewlett-Packard Official Printer Handbook, Building a PC For Dummies, and the Recordable CD Bible. Rob Smith, a native of Sheffield, England, has been playing games of all kinds for more than 15 years, and shows no sign of ever stopping. He has been writing about PC gaming for consumer print magazines for several years and regularly enjoys playing first-person action games on the Internet. Despite a life now made in San Francisco he still indulges way too much time on his passion for English soccer, and particularly his hometown team, Sheffield United. He also continues to confuse all his coworkers with the constant use of bizarre English phrases at his current day job as executive editor of Imagine Media's PC Accelerator magazine.

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